Following on from the first set, rendered as part of a Sci-Fi themed series of props and assets, these objects are a few of the results from my musings toward futuristic explosive devices. All modelling, texturing and rendering was done in Blender 2.93.
Once again, special mention to the creators of the KitOps & HardOps/Boxcutter add-ons. Forever staples in my Hard Surface Modelling workflow.