Here is my take on an Assassin's Creed: Valhalla inspired prop - based on the concept art done by Pierre Raveneau
(https://www.artstation.com/artwork/B16v86)
This prop was done as part of the Term 1 Capstone Project for Vertex Schools Game Art course. The majority of the modelling was done in Blender, with the high poly sculpt being done in Zbrush. Substance Painter was used for the baking and texturing, with both Marmoset Toolbag 4 and Unreal Engine 5 being used for the rendering passes shown. Hair cards were made and placed using Blender 3.0.
Environment used for UE5 render credited to Gabro Media: Log Cabin asset pack acquired from the Unreal Engine Marketplace.
(https://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/product/log-cabin)
Special thanks to Ryan Kingslien, Paul Layton and Laetitia Bertrand for their guidance and assistance throughout the project.