Avatar of Rage - Keos Masons' Sinner Contest Entry

Here is my entry for the Keos Masons 'Sinners' Contest. We had to design a character/creature that embodied one of the 7 Deadly Sins, while maintaining a strong horror theme with a predominantly organic model.

I chose Rage/Wrath as the sin I wanted my model to represent. Taking initial reference from Marvel Comics' very own angry green musclehead, wanting to choose a pose portraying pure, seething rage. Capturing the raw emotion through the silhouette felt like a good start, but the face had to match that if the model was to be successful. I really liked the idea of a roaring face, with the flesh being torn apart trying to contain it. There are details around the body that have been specifically chosen to show various aspects of 'Rage' - which I will explain in more detail in a later post.

With the contest's strong emphasis on the resulting appearance of the model - more so than the technical aspects - I was able to use a slightly expedited version of the Game-Ready Asset workflow. This allowed me to spend more time during the LookDev phase, using Unreal Engine to check and tweak the textures as I went along. I really wanted to explore the power of textures and scene setup instead of getting bogged down during the sculpting/high-poly phase (and one so often does).

Software used includes Zbrush, Blender, Substance Painter, Unreal Engine.

I thoroughly enjoyed working on this piece, and I look forward to the next one!

Intro Splash

Intro Splash

Showcase Video (Sound On)

Model Turntable

Light Test

Material Layers Breakdown

Full Views

Full Views

Zbrush Sculpt Collage

Zbrush Sculpt Collage