Following on from the previous project, I was asked to design a lower section to match the upper under-armour I had created. The main points of focus for this project were matching the theme and style of the previous project as well as matching the quality. Using the concepts of 'soft' and 'hard' areas from the upper section, I designed the lower section to clearly follow the major landmarks of the lower anatomy with areas of 'support' to emphasize the use of this prop as a type of armour.
Similarly to before, Zbrush was used to model & sculpt the high poly, Blender was used for retopo, Substance Painter was used for texturing and Unreal Engine was used for final Renders. Included this time 'round are a few IRay renders I was happy with.